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Diplomacy no stupid game
Diplomacy no stupid game





diplomacy no stupid game

This generates the trend that computes the the bar position at the end of each turn.Ī ‘War Exhaustion’ system has been implemented to restrict the length and scope of wars. That is, through either winning battles or through influence, each empire generates a value, this value is subtracted from each other empire’s value. In short this means each pair of empires have a single bar between each other other that goes from -100 to 100, whereby the winning side will be able to exert demands that cannot be directly refused.īoth of these systems function as trends. The goal of these systems are to define who is ‘exerting diplomatic pressure’ on the other side at any given time and put that into a game system that allows the player in game terms to apply that pressure by making ‘demands’. War Exhaustion and Diplomatic Pressure are two new systems that are closely related. We hope this will also encourage social play if there are opposing opinions in the Alliance, such as asking people to change their VETO or leaving due to the Alliance restricting their options. The VETO is setting an ‘Attitude’ toward a non-alliance empire, such as ‘Aggressive’ which will restrict the option of going to peace/alliance with that member or conversely ‘Friendly’ which will restrict going to war with the empire in question. To reduce the ‘conflicts’ generated upon anyone being able to enact any treaty/declaration: Each member can define a sort of ‘VETO’ beforehand. If several empires decline, they will automatically form a separate Alliance.

Diplomacy no stupid game free#

This time around, the Alliance will be namable and will show up in declarations.Īny member of the Alliance can enact a treaty or declaration that will change the Alliance relations, but each member is free to decline that treaty/declaration and leave the Alliance if they are unhappy with the decision made. These will then also be related to how an AI will react to empires.Īlliances will function similar to the original Endless Space, whereby signing an Alliance will put the empires into shared relationships with other empires. Or ‘Warmonger’ generally increases the cost of all diplomatic actions. For example, a badge ‘Untrustworthy’ could double the cost of peace and alliance treaties. The reputation system's goal is to take these ‘natural reactions’ and represent as badges that people earn (both positive and negative) that will affect some parameters of Diplomacy. For example, being allied and being called in to assist in a war and then declining is a breach of trust. Usually players can always declare war at each other, but going to peace or alliance will require certain technologies.Īnother thing we wish to emphasize in the game system is how certain diplomatic actions has natural ‘reactions’. These diplomatic states will be moved between using diplomatic treaties and declarations. Alliance: Will join the empires together in a team that will share relationships with outside empires.Can also sign treaties and trade resources Peace: Will no longer attack each other.Cold War: Default state, empires will defend themselves and fight in neutral territory.Unknown: Empires are not aware of each other’s existence.This should be familiar with the players experienced with our previous games. The result of this rationale means that we are moving towards ‘gamifying’ Diplomacy a lot more than in our previous titles, which implies more rules and systems for the player to interact with, while still being simple enough to understand!Įach empire will have a diplomatic status with other empires. Diplomacy should be equally important to warfare.Diplomacy should reinforce positive relations between empires, but it should also be possible to use this as an offense.Players should have a real sense of teamplay through the diplomatic system.The Diplomatic system should limit the effectiveness of wars.Diplomacy should be a mandatory system.There are a couple of large reasons that were the cause of these changes: Summary of Early Access status at the end of this messageįirstly, Diplomacy is one of the systems of Endless Space 2 that is getting the biggest set of changes from our previous games.







Diplomacy no stupid game